The conference in Miami will feature three different “sandbox” experiences for attendees, offering unique opportunities to interact with cutting-edge education technologies in a hands-on environment.
The is focused on augmented reality, mixed reality, and virtual reality, enabling attendees to experience these technologies firsthand and learn how to implement them into curriculum across all content areas. This sandbox experience is open to all attendees and will feature highly immersive and interactive demos. Participants can experience a virtual world or a virtual field trip and see how AR/MR/VR can be used in areas such as art, history, science, math, literature, cinema, travel and gaming.
The will feature current practitioners sharing the DIY activities, tools, design concepts and curriculum that they are using in their districts.Educators who are committed to teaching STEAM in their classeswill be inspired and encouraged by the capabilities for multidisciplinary instruction and project-based learning offered by the pedagogy known as Maker Education, which includes 3D printing, electronics, programming, robotics, design thinking and learning space design.
The will be focused on the latest tech for young learners aged 3-10, includingrobots, tangible tech, apps and more. Teachers,administrators, media/library specialists, coaches and interested elementary educators will engage in playful exploration and meaningful conversation about developmentally appropriate technology and implementation strategies.

